It is with great joy that we announce the arrival of our new major update. Our focus this time is on transforming how you play, communicate, and, above all, how you experience the history of our world. This expansion has been custom-designed to elevate your quality of life in the game, while opening the gates to one of the greatest and oldest secrets of Kakele’s royalty.
The grand history of Kakele gains three new epic chapters!
Prepare yourself for a journey of deep revelations that crosses the barriers of time. In Miss Nanny’s Memories, an urgent letter will guide you in search of forgotten relics. The adventure continues in The Allies’ Trial, where your determination will be tested to prove your loyalty to the ancient clans. Finally, The Dome of Eternity will open the doors to the royalty’s darkest secrets and the echoes of the 7 Years’ War.
To match the magnitude of this journey that transcends time, the game has also evolved in its foundations. We are proud to introduce the revolutionary Multiverse system, which will allow you to meet and hunt with allies from other servers, alongside a completely redesigned Chat featuring more interactivity and emoji reactions. Combat has also received major attention with the arrival of Global War 2.0, bringing tactical teleport blocks, PvP balance adjustments, and new smart filters for the market, banks, and bags.
This update is a reflection of our commitment to making Kakele a more immersive, dynamic, and fun place to progress. Whether deciphering the enigmas of ancient clans in the underground or joining forces with heroes from other worlds, your blade will be tested. Remember what the old legends say: time will always bring the answers.
Highlights#

- The Kakele Multiverse: The barriers between servers have been broken! Now you can find, interact, and hunt alongside heroes from all worlds.
- New Chat Interface: Completely redesigned, bringing organized channels, direct replies, and emoji reactions.
- The Matter Revolution: A new global drop mechanic for Matters (1% chance) from all creatures on the map, scaling by difficulty and gold.
- Analytics Window: A new integrated menu for you to track detailed data and statistics for your character and the market.
- Filter and Ignore Loots System: No more cluttered inventories! Configure the loot filter directly in the menu to ignore unwanted items on the ground.
- Adjusted NPC Economy: Merchants and NPCs will now always buy your goods and loots at the maximum table price.
- New UI and Modified Interfaces: Redesigned visual menu featuring cleaner layouts, security alerts, and usability improvements across screens and windows.
Changes in PvP and Global Events#

- Global War: New mechanic where you can only re-enter the map after 1 minute. The main objective has changed: now your guild needs to maintain the fire for 15 seconds. If another guild clicks on the fire during this time, it goes out and you must restart the process to capture the banner. The banner remains unchanged until the other server dominates the fire for 15 seconds.
- New Teleports Block Delay option for greater tactical control in combat.
- Raid Cancellation: Raids are now canceled immediately if the player enters any Teleport (TP) or staircase.
- Meteor Event Price Reduction: The activity fee/price for the Meteor Event has been reduced to 500 Kakele Coins (KC).
- PvP Construction Rules: To build boxes, the player must strictly be in PK (Player Killer) status. Construction is allowed anywhere, except in locations that cause map blockage (impassable trap).
Economy, Market, and Quality of Life#

- Global Market Improvements:
- Detailed History: Now, whenever you create, accept, or cancel an offer, a corresponding individual entry is generated in your history.
- Security Warning: New alert interface created to prevent scams or mistakes when you try to sell or trade a valuable item for just 1 gold.
- Visual Clarity: Item and Kakele Coin entries have been visually separated and simplified.
- Advanced search filters implemented in the Bank, House Vault, and the Character Market Bank.
- A new way to pay for the Prey using Kakele Coins.
- New types of boosts purchasable with Gold:
- 25% Foods and Potions.
- 10% Strength.
- 2x Golden Monsters.
- 2x Pet Skills.
- 50% Respawn Time.
- Ignore Loots: Option added to filter and ignore unwanted loots on the ground.
- Window Convenience: Clicking to open a window that is already open will now close it instead of keeping it open on the screen.
- Task Delivery: It is now possible to select multiple items simultaneously to deliver task items.
- Ping Display now shown in milliseconds for precise monitoring of your connection.
Chat and Communication System#

- New Chat Interface: Layout completely redesigned to support large texts, short texts, and emojis without breaking the screen.
- Organized Tabs: New smart separation between public channels and private messages.
- Interactivity: Now you can reply directly to a message or react to it using emojis.
- Custom sounds implemented for private messages, guild channels, and when you are tagged.
- Local and Corner Messages: Local messages appear directly on the map and quick notifications are displayed in the bottom right corner.
- Chat History: The chat now saves and maintains messages from the last character you logged in with (valid as long as the game client is not closed).
Quests and World Balancing#

- Automatic screenshots captured by the game whenever you drop or obtain a rare equipment or card.
- Respawn Adjustment in Kebelessa: The map has been optimized for a less frustrating navigation, featuring fewer obstacles and a reduction in pigeon density.
- Fair XP Split: Golden monsters that are defeated using only the players’ pets (without direct attacks or spells) will have their experience split equally among the pet owners.
- Mounts Adjustment: The cooldown to mount again has been reduced from 15 to 10 seconds.
- “None” Mount Option: Added a no mount option in the mounts interface to make it easier to dismount quickly.
- Dungeon Adjustments: Removed the Protection Zone (PZ) from the Hyma entrance.
- Green Fire Altars: The altars of the chromatic dragons now allow players to interact and walk in both clockwise and counter-clockwise directions.
- Ghost Pirates: The Elite ghost pirates instance has been moved closer to the respawn point. The old area now houses weaker, regular pirates.
- Elder Elves: Adjusted spawn timing; they now only spawn 5 minutes after the official start of the event.
- Adjustments to endgame respawns to make more hunts viable and fair.
Customization and Shop#

New Auras and Event Masks:
- Auras added as rewards for Gold Membership.
- Special event masks that visually transform the player into creatures.
New Items and Addons in the Shop:
- Gold Category: Bear, Deer, Penguin, and Sheep cosmetics, plus 2 Samurai Addons and 2 Swordsman Addons.
- Bronze Category: 3 new Solstice-themed Addons.
Starter Packs Rework:
- Wooden Starter Pack: Now delivered as a usable item that grants the complete starter set.
- Platinum Starter Pack: Available in the in-game store for characters above level 100, guaranteeing the full Platinum item set, exclusive mount, aura, and the new themed pet.
- Smart Appearance: The Starter Pack offer on mobile will continue to appear when entering PZs until the character reaches level 100. Even if you already own the Bronze or Gold packs, you can upgrade to the better starter pack later.
Gold Members now receive 3 free premium rewards.
Art and Audio#

- Discreet Sounds: The “Sorry not possible” sound effect and the Quest Complete sound have been softened so they do not disrupt gameplay.
- Magic Shield Sound Effect: New sound alert added to indicate exactly the moment when your magic shield ends (turns off).
- Music and Effects Adjustments: Implementation of Fade In and Fade Out effects during soundtrack transitions, along with new audio variations for physical attacks and spell casting.
The Multiverse#

One of the most anticipated features in Kakele’s history. So anticipated, in fact, that we built an early version of it back in Kakele 2.0 in 2019. At the time, the small player base, the technical complexity and the server costs forced us to shelve it. Today, with a much bigger community and years of infrastructure work behind us, we are ready to bring it to life.
The idea is simple: Kakele becomes one massive world instead of a collection of isolated servers. If you have played games with channel or world systems, the concept will feel familiar: you pick where you want to play. The Multiverse launches with the expansion in July, and the first adjustment patch is already planned for August.
You will meet players from other servers in two different ways:
- Ghosts: while you play on your own server, your character appears on the maps of the other servers, and their players appear on yours. Ghosts are pure presence: they cannot touch anything, block anything, or earn anything. They exist to make the world feel alive. Your ghost is your choice: you can disable it at any time, and with it disabled, once you leave a protection zone your ghost fades from the other servers’ view within 5 minutes, and no one can see you.
- Visitors: when you travel to another server, you are physically there and actually playing. All the rules below are about Visitors.
- Joining other servers: no invite needed. Open the Online Players list, choose a server, and visit.
- Locals always come first: a visitor can never take XP or loot away from local players. The only way to earn XP and loot on another server is to party with local players, and only when no other local is fighting the same creature. Creatures also do not count toward your bestiary while local players are hunting them.
- Sharing bosses: the vast majority of endgame bosses spawn on fixed schedules, and not everyone can be online on a Tuesday at 3 PM or at 4 in the morning. If your server’s schedule does not fit your life, another server’s might. That is the point of this system, and these are the rules that keep it fair:
- Every boss has two separate loot pools: one for locals, one for visitors. Local drop rates do not change at all. A visiting group at your boss costs you nothing: your pool is untouched, and they are extra damage helping the kill.
- Endgame bosses have a personal reward timer. Killing one, on your server or any other, starts your timer for that boss, and while it runs you cannot receive visitor rewards for it anywhere. Your own server’s bosses are always available to you as normal. The Multiverse gives you an alternative schedule, not a second farm: no player and no guild can tour the servers farming the same boss.
- Boss spawns follow their automatic schedules and events. Visiting does not change when or how bosses appear.
- The full list of bosses and timers:
| Boss / Entity | Respawn Time / Duration |
|---|---|
| Meteorite | 10 days |
| Vafaren | 5 days |
| Cellica | 5 days |
| Galfrindel | 5 days |
| Sobek | 24 hours |
| Throgar | 20 hours |
| Xexeu | - |
| Orpheus | - |
| The Frost King | - |
| Davi Jonatas | 7 days |
| Rubrachamas | 1 day |
| Varkh | 10 days |
| Grulkar | 10 days |
| Nosferatu | 2 days |
| Lilith | 2 days |
| Krakelen | - |
| Yeti | 5 days |
| Chernoboi | 1 day |
| The Wawel Dragon | 1 day |
| The Golden Dragon | 10 days |
| The Undead Golden Dragon | 10 days |
| The Chromatic Golden Dragon | 10 days |
| Donaranha | 10 days |
| Chatgepete Remains | 8 hours |
| Chatgepete | 8 hours |
| Mecanigon | 5 days |
| Naga | 10 days |
| Nang Mai | 10 days |
| Holang-i | 10 days |
| Amaterasu | 10 days |
| Orc King | 10 days |
| Past Satan | 10 days |
| Past Xexeu | 10 days |
| Past Pithos | 10 days |
| Colossus | 3 days |
| General Zeniva | 1 day |
| Mentecapto | 1 day |
| Zuzba | 1 day |
| Ghorannon, the Master of Disasters | 10 days |
| King Kajin | 1 day |
| Ghorannon, the Luminous Paradox | 10 days |
| Ghorannon, the Root of Cataclysms | 10 days |
| Shinigami | 10 days |
- No free boosts: local server bonuses and boosts, including the coveted Global War boost, never apply to visitors.
- PvP: visitors cannot participate in Guild Fortress events and cannot attack players with the Conqueror status.
- Swap: for visitors it counts as an aggressive spell, which doubles its cooldown compared to a local player.
- Economy fully protected: visitors cannot trade with local players, cannot drop items, and cannot own houses. The same wall that protects the global server economy today.
- Battle lock: entering an instance or attacking a boss on another server gives you a 10-minute battle lock, and you cannot leave that server until it expires. Visiting is free. Actions have weight.
- Global War: when a server enters Global War, the combat restrictions above are lifted for that server, exactly like war works today: visitors there play by invader rules. Two things never change, war or peace: the economy wall and your privacy settings for your “Ghost” presence.
These are the launch rules. From day one we will be collecting real data on how the system is actually used: visits, kills, drops. The August patch will adjust based on that data and based on your feedback on our Reddit forum. Stay sharp, adventurers: the Multiverse is coming!
Leave your opinions and tell us what you think in the forum and official polls. Good hunting, heroes!
With love, ViVa Games Team
